/* Internal interfaces for the Windows code
Copyright (C) 1995-2024 Free Software Foundation, Inc.
This file is part of GDB.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see . */
#ifndef GDB_NAT_WINDOWS_NAT_H
#define GDB_NAT_WINDOWS_NAT_H
#include
#include
#include
#include
#include "target/waitstatus.h"
#define STATUS_WX86_BREAKPOINT 0x4000001F
#define STATUS_WX86_SINGLE_STEP 0x4000001E
#ifndef CONTEXT_EXTENDED_REGISTERS
/* This macro is only defined on ia32. It only makes sense on this target,
so define it as zero if not already defined. */
#define CONTEXT_EXTENDED_REGISTERS 0
#endif
namespace windows_nat
{
/* Thread information structure used to track extra information about
each thread. */
struct windows_thread_info
{
windows_thread_info (DWORD tid_, HANDLE h_, CORE_ADDR tlb)
: tid (tid_),
h (h_),
thread_local_base (tlb)
{
}
DISABLE_COPY_AND_ASSIGN (windows_thread_info);
/* Ensure that this thread has been suspended. */
void suspend ();
/* Resume the thread if it has been suspended. */
void resume ();
/* Return the thread's name, or nullptr if not known. The name is
stored in this thread and is guaranteed to live until at least
the next call. */
const char *thread_name ();
/* The Win32 thread identifier. */
DWORD tid;
/* The handle to the thread. */
HANDLE h;
/* Thread Information Block address. */
CORE_ADDR thread_local_base;
/* This keeps track of whether SuspendThread was called on this
thread. -1 means there was a failure or that the thread was
explicitly not suspended, 1 means it was called, and 0 means it
was not. */
int suspended = 0;
/* The context of the thread, including any manipulations. */
union
{
CONTEXT context {};
#ifdef __x86_64__
WOW64_CONTEXT wow64_context;
#endif
};
/* Whether debug registers changed since we last set CONTEXT back to
the thread. */
bool debug_registers_changed = false;
/* Nonzero if CONTEXT is invalidated and must be re-read from the
inferior thread. */
bool reload_context = false;
/* True if this thread is currently stopped at a software
breakpoint. This is used to offset the PC when needed. */
bool stopped_at_software_breakpoint = false;
/* True if we've adjusted the PC after hitting a software
breakpoint, false otherwise. This lets us avoid multiple
adjustments if the registers are read multiple times. */
bool pc_adjusted = false;
/* The name of the thread. */
gdb::unique_xmalloc_ptr name;
};
/* Possible values to pass to 'thread_rec'. */
enum thread_disposition_type
{
/* Do not invalidate the thread's context, and do not suspend the
thread. */
DONT_INVALIDATE_CONTEXT,
/* Invalidate the context, but do not suspend the thread. */
DONT_SUSPEND,
/* Invalidate the context and suspend the thread. */
INVALIDATE_CONTEXT
};
/* A single pending stop. See "pending_stops" for more
information. */
struct pending_stop
{
/* The thread id. */
DWORD thread_id;
/* The target waitstatus we computed. */
target_waitstatus status;
/* The event. A few fields of this can be referenced after a stop,
and it seemed simplest to store the entire event. */
DEBUG_EVENT event;
};
enum handle_exception_result
{
HANDLE_EXCEPTION_UNHANDLED = 0,
HANDLE_EXCEPTION_HANDLED,
HANDLE_EXCEPTION_IGNORED
};
/* A single Windows process. An object of this type (or subclass) is
created by the client. Some methods must be provided by the client
as well. */
struct windows_process_info
{
/* The process handle */
HANDLE handle = 0;
DWORD main_thread_id = 0;
enum gdb_signal last_sig = GDB_SIGNAL_0;
/* The current debug event from WaitForDebugEvent or from a pending
stop. */
DEBUG_EVENT current_event {};
/* The ID of the thread for which we anticipate a stop event.
Normally this is -1, meaning we'll accept an event in any
thread. */
DWORD desired_stop_thread_id = -1;
/* A vector of pending stops. Sometimes, Windows will report a stop
on a thread that has been ostensibly suspended. We believe what
happens here is that two threads hit a breakpoint simultaneously,
and the Windows kernel queues the stop events. However, this can
result in the strange effect of trying to single step thread A --
leaving all other threads suspended -- and then seeing a stop in
thread B. To handle this scenario, we queue all such "pending"
stops here, and then process them once the step has completed. See
PR gdb/22992. */
std::vector pending_stops;
/* Contents of $_siginfo */
EXCEPTION_RECORD siginfo_er {};
#ifdef __x86_64__
/* The target is a WOW64 process */
bool wow64_process = false;
/* Ignore first breakpoint exception of WOW64 process */
bool ignore_first_breakpoint = false;
#endif
/* Find a thread record given a thread id. THREAD_DISPOSITION
controls whether the thread is suspended, and whether the context
is invalidated.
This function must be supplied by the embedding application. */
virtual windows_thread_info *thread_rec (ptid_t ptid,
thread_disposition_type disposition) = 0;
/* Handle OUTPUT_DEBUG_STRING_EVENT from child process. Updates
OURSTATUS and returns the thread id if this represents a thread
change (this is specific to Cygwin), otherwise 0.
Cygwin prepends its messages with a "cygwin:". Interpret this as
a Cygwin signal. Otherwise just print the string as a warning.
This function must be supplied by the embedding application. */
virtual int handle_output_debug_string (struct target_waitstatus *ourstatus) = 0;
/* Handle a DLL load event.
This function assumes that the current event did not occur during
inferior initialization.
DLL_NAME is the name of the library. BASE is the base load
address.
This function must be supplied by the embedding application. */
virtual void handle_load_dll (const char *dll_name, LPVOID base) = 0;
/* Handle a DLL unload event.
This function assumes that this event did not occur during inferior
initialization.
This function must be supplied by the embedding application. */
virtual void handle_unload_dll () = 0;
/* When EXCEPTION_ACCESS_VIOLATION is processed, we give the embedding
application a chance to change it to be considered "unhandled".
This function must be supplied by the embedding application. If it
returns true, then the exception is "unhandled". */
virtual bool handle_access_violation (const EXCEPTION_RECORD *rec) = 0;
handle_exception_result handle_exception
(struct target_waitstatus *ourstatus, bool debug_exceptions);
/* Call to indicate that a DLL was loaded. */
void dll_loaded_event ();
/* Iterate over all DLLs currently mapped by our inferior, and
add them to our list of solibs. */
void add_all_dlls ();
/* Return true if there is a pending stop matching
desired_stop_thread_id. If DEBUG_EVENTS is true, logging will be
enabled. */
bool matching_pending_stop (bool debug_events);
/* See if a pending stop matches DESIRED_STOP_THREAD_ID. If so,
remove it from the list of pending stops, set 'current_event', and
return it. Otherwise, return an empty optional. */
std::optional fetch_pending_stop (bool debug_events);
const char *pid_to_exec_file (int);
template
auto with_context (windows_thread_info *th, Function function)
{
#ifdef __x86_64__
if (wow64_process)
return function (th != nullptr ? &th->wow64_context : nullptr);
else
#endif
return function (th != nullptr ? &th->context : nullptr);
}
DWORD *context_flags_ptr (windows_thread_info *th)
{
return with_context (th, [] (auto *context)
{
return &context->ContextFlags;
});
}
private:
/* Handle MS_VC_EXCEPTION when processing a stop. MS_VC_EXCEPTION is
somewhat undocumented but is used to tell the debugger the name of
a thread.
Return true if the exception was handled; return false otherwise. */
bool handle_ms_vc_exception (const EXCEPTION_RECORD *rec);
/* Iterate over all DLLs currently mapped by our inferior, looking for
a DLL which is loaded at LOAD_ADDR. If found, add the DLL to our
list of solibs; otherwise do nothing. LOAD_ADDR NULL means add all
DLLs to the list of solibs; this is used when the inferior finishes
its initialization, and all the DLLs it statically depends on are
presumed loaded. */
void add_dll (LPVOID load_addr);
/* Try to determine the executable filename.
EXE_NAME_RET is a pointer to a buffer whose size is EXE_NAME_MAX_LEN.
Upon success, the filename is stored inside EXE_NAME_RET, and
this function returns nonzero.
Otherwise, this function returns zero and the contents of
EXE_NAME_RET is undefined. */
int get_exec_module_filename (char *exe_name_ret, size_t exe_name_max_len);
};
/* A simple wrapper for ContinueDebugEvent that continues the last
waited-for event. If DEBUG_EVENTS is true, logging will be
enabled. */
extern BOOL continue_last_debug_event (DWORD continue_status,
bool debug_events);
/* A simple wrapper for WaitForDebugEvent that also sets the internal
'last_wait_event' on success. */
extern BOOL wait_for_debug_event (DEBUG_EVENT *event, DWORD timeout);
/* Wrappers for CreateProcess. These exist primarily so that the
"disable randomization" feature can be implemented in a single
place. */
extern BOOL create_process (const char *image, char *command_line,
DWORD flags, void *environment,
const char *cur_dir,
bool no_randomization,
STARTUPINFOA *startup_info,
PROCESS_INFORMATION *process_info);
#ifdef __CYGWIN__
extern BOOL create_process (const wchar_t *image, wchar_t *command_line,
DWORD flags, void *environment,
const wchar_t *cur_dir,
bool no_randomization,
STARTUPINFOW *startup_info,
PROCESS_INFORMATION *process_info);
#endif /* __CYGWIN__ */
#define AdjustTokenPrivileges dyn_AdjustTokenPrivileges
#define DebugActiveProcessStop dyn_DebugActiveProcessStop
#define DebugBreakProcess dyn_DebugBreakProcess
#define DebugSetProcessKillOnExit dyn_DebugSetProcessKillOnExit
#undef EnumProcessModules
#define EnumProcessModules dyn_EnumProcessModules
#undef EnumProcessModulesEx
#define EnumProcessModulesEx dyn_EnumProcessModulesEx
#undef GetModuleInformation
#define GetModuleInformation dyn_GetModuleInformation
#undef GetModuleFileNameExA
#define GetModuleFileNameExA dyn_GetModuleFileNameExA
#undef GetModuleFileNameExW
#define GetModuleFileNameExW dyn_GetModuleFileNameExW
#define LookupPrivilegeValueA dyn_LookupPrivilegeValueA
#define OpenProcessToken dyn_OpenProcessToken
#define GetConsoleFontSize dyn_GetConsoleFontSize
#define GetCurrentConsoleFont dyn_GetCurrentConsoleFont
#define Wow64SuspendThread dyn_Wow64SuspendThread
#define Wow64GetThreadContext dyn_Wow64GetThreadContext
#define Wow64SetThreadContext dyn_Wow64SetThreadContext
#define Wow64GetThreadSelectorEntry dyn_Wow64GetThreadSelectorEntry
#define GenerateConsoleCtrlEvent dyn_GenerateConsoleCtrlEvent
#define InitializeProcThreadAttributeList dyn_InitializeProcThreadAttributeList
#define UpdateProcThreadAttribute dyn_UpdateProcThreadAttribute
#define DeleteProcThreadAttributeList dyn_DeleteProcThreadAttributeList
typedef BOOL WINAPI (AdjustTokenPrivileges_ftype) (HANDLE, BOOL,
PTOKEN_PRIVILEGES,
DWORD, PTOKEN_PRIVILEGES,
PDWORD);
extern AdjustTokenPrivileges_ftype *AdjustTokenPrivileges;
typedef BOOL WINAPI (DebugActiveProcessStop_ftype) (DWORD);
extern DebugActiveProcessStop_ftype *DebugActiveProcessStop;
typedef BOOL WINAPI (DebugBreakProcess_ftype) (HANDLE);
extern DebugBreakProcess_ftype *DebugBreakProcess;
typedef BOOL WINAPI (DebugSetProcessKillOnExit_ftype) (BOOL);
extern DebugSetProcessKillOnExit_ftype *DebugSetProcessKillOnExit;
typedef BOOL WINAPI (EnumProcessModules_ftype) (HANDLE, HMODULE *, DWORD,
LPDWORD);
extern EnumProcessModules_ftype *EnumProcessModules;
#ifdef __x86_64__
typedef BOOL WINAPI (EnumProcessModulesEx_ftype) (HANDLE, HMODULE *, DWORD,
LPDWORD, DWORD);
extern EnumProcessModulesEx_ftype *EnumProcessModulesEx;
#endif
typedef BOOL WINAPI (GetModuleInformation_ftype) (HANDLE, HMODULE,
LPMODULEINFO, DWORD);
extern GetModuleInformation_ftype *GetModuleInformation;
typedef DWORD WINAPI (GetModuleFileNameExA_ftype) (HANDLE, HMODULE, LPSTR,
DWORD);
extern GetModuleFileNameExA_ftype *GetModuleFileNameExA;
typedef DWORD WINAPI (GetModuleFileNameExW_ftype) (HANDLE, HMODULE,
LPWSTR, DWORD);
extern GetModuleFileNameExW_ftype *GetModuleFileNameExW;
typedef BOOL WINAPI (LookupPrivilegeValueA_ftype) (LPCSTR, LPCSTR, PLUID);
extern LookupPrivilegeValueA_ftype *LookupPrivilegeValueA;
typedef BOOL WINAPI (OpenProcessToken_ftype) (HANDLE, DWORD, PHANDLE);
extern OpenProcessToken_ftype *OpenProcessToken;
typedef BOOL WINAPI (GetCurrentConsoleFont_ftype) (HANDLE, BOOL,
CONSOLE_FONT_INFO *);
extern GetCurrentConsoleFont_ftype *GetCurrentConsoleFont;
typedef COORD WINAPI (GetConsoleFontSize_ftype) (HANDLE, DWORD);
extern GetConsoleFontSize_ftype *GetConsoleFontSize;
#ifdef __x86_64__
typedef DWORD WINAPI (Wow64SuspendThread_ftype) (HANDLE);
extern Wow64SuspendThread_ftype *Wow64SuspendThread;
typedef BOOL WINAPI (Wow64GetThreadContext_ftype) (HANDLE, PWOW64_CONTEXT);
extern Wow64GetThreadContext_ftype *Wow64GetThreadContext;
typedef BOOL WINAPI (Wow64SetThreadContext_ftype) (HANDLE,
const WOW64_CONTEXT *);
extern Wow64SetThreadContext_ftype *Wow64SetThreadContext;
typedef BOOL WINAPI (Wow64GetThreadSelectorEntry_ftype) (HANDLE, DWORD,
PLDT_ENTRY);
extern Wow64GetThreadSelectorEntry_ftype *Wow64GetThreadSelectorEntry;
#endif
typedef BOOL WINAPI (GenerateConsoleCtrlEvent_ftype) (DWORD, DWORD);
extern GenerateConsoleCtrlEvent_ftype *GenerateConsoleCtrlEvent;
/* We use a local typedef for this type to avoid depending on
Windows 8. */
typedef void *gdb_lpproc_thread_attribute_list;
typedef BOOL WINAPI (InitializeProcThreadAttributeList_ftype)
(gdb_lpproc_thread_attribute_list lpAttributeList,
DWORD dwAttributeCount, DWORD dwFlags, PSIZE_T lpSize);
extern InitializeProcThreadAttributeList_ftype *InitializeProcThreadAttributeList;
typedef BOOL WINAPI (UpdateProcThreadAttribute_ftype)
(gdb_lpproc_thread_attribute_list lpAttributeList,
DWORD dwFlags, DWORD_PTR Attribute, PVOID lpValue, SIZE_T cbSize,
PVOID lpPreviousValue, PSIZE_T lpReturnSize);
extern UpdateProcThreadAttribute_ftype *UpdateProcThreadAttribute;
typedef void WINAPI (DeleteProcThreadAttributeList_ftype)
(gdb_lpproc_thread_attribute_list lpAttributeList);
extern DeleteProcThreadAttributeList_ftype *DeleteProcThreadAttributeList;
/* Return true if it's possible to disable randomization on this
host. */
extern bool disable_randomization_available ();
/* Helper classes to get the correct ContextFlags values based on the
used type (CONTEXT or WOW64_CONTEXT). */
template
struct WindowsContext;
template<>
struct WindowsContext
{
static constexpr DWORD control = CONTEXT_CONTROL;
static constexpr DWORD floating = CONTEXT_FLOATING_POINT;
static constexpr DWORD debug = CONTEXT_DEBUG_REGISTERS;
static constexpr DWORD extended = CONTEXT_EXTENDED_REGISTERS;
static constexpr DWORD full = CONTEXT_FULL;
static constexpr DWORD all = (CONTEXT_FULL
| CONTEXT_FLOATING_POINT
| CONTEXT_SEGMENTS
| CONTEXT_DEBUG_REGISTERS
| CONTEXT_EXTENDED_REGISTERS);
};
#ifdef __x86_64__
template<>
struct WindowsContext
{
static constexpr DWORD control = WOW64_CONTEXT_CONTROL;
static constexpr DWORD floating = WOW64_CONTEXT_FLOATING_POINT;
static constexpr DWORD debug = WOW64_CONTEXT_DEBUG_REGISTERS;
static constexpr DWORD extended = WOW64_CONTEXT_EXTENDED_REGISTERS;
static constexpr DWORD full = WOW64_CONTEXT_FULL;
static constexpr DWORD all = WOW64_CONTEXT_ALL;
};
#endif
/* Overloaded helper functions to call the correct function based on the used
type (CONTEXT or WOW64_CONTEXT). */
static inline BOOL
get_thread_context (HANDLE h, CONTEXT *context)
{
return GetThreadContext (h, context);
}
static inline BOOL
set_thread_context (HANDLE h, CONTEXT *context)
{
return SetThreadContext (h, context);
}
static inline BOOL
get_thread_selector_entry (CONTEXT *, HANDLE thread, DWORD sel,
LDT_ENTRY *info)
{
return GetThreadSelectorEntry (thread, sel, info);
}
static inline BOOL
enum_process_modules (CONTEXT *, HANDLE process,
HMODULE *modules, DWORD size, LPDWORD needed)
{
return EnumProcessModules (process, modules, size, needed);
}
#ifdef __x86_64__
static inline BOOL
get_thread_context (HANDLE h, WOW64_CONTEXT *context)
{
return Wow64GetThreadContext (h, context);
}
static inline BOOL
set_thread_context (HANDLE h, WOW64_CONTEXT *context)
{
return Wow64SetThreadContext (h, context);
}
static inline BOOL
get_thread_selector_entry (WOW64_CONTEXT *, HANDLE thread, DWORD sel,
LDT_ENTRY *info)
{
return Wow64GetThreadSelectorEntry (thread, sel, info);
}
static inline BOOL
enum_process_modules (WOW64_CONTEXT *, HANDLE process,
HMODULE *modules, DWORD size, LPDWORD needed)
{
return EnumProcessModulesEx (process, modules, size, needed,
LIST_MODULES_32BIT);
}
#endif
/* Load any functions which may not be available in ancient versions
of Windows. */
extern bool initialize_loadable ();
}
#endif /* GDB_NAT_WINDOWS_NAT_H */